Gaming with History: How History of Science can be used as a scientific storytelling tool

Hypothesis Historia Periodical 1 (1):33-44 (2021)
  Copy   BIBTEX

Abstract

Gamification can be a useful tool when engaging young students with science. When designing a new game, it is pivotal that a featured storytelling element can draw students' attention while providing an enjoyable experience. However, building such an insightful science dissemination narrative from scratch is often challenging. As real-life situations are frequently more appealing to students, adding alternative history elements can be helpful when designing such a game. In this paper, we present a novel educational framework to design an educational, science-based storytelling activity using the history of science and alternative hypothesis as ground tools for its inception. By analysing student's feedback when playing a science-based game with a historic episode outline, they report that their learning experience was fun and relatable, matching their scientific performance during the game.

Author's Profile

José Ferraz-Caetano
University of Porto

Analytics

Added to PP
2023-03-23

Downloads
102 (#88,317)

6 months
52 (#83,166)

Historical graph of downloads since first upload
This graph includes both downloads from PhilArchive and clicks on external links on PhilPapers.
How can I increase my downloads?